

EcoGenie is a mobile application designed to tackle the global waste issue by helping people recycle confidently and correctly.
Project duration:
3 weeks
Role:
UX designer from conception to delivery
Responsibilities:
User research, wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
The UK government plans to introduce consistent waste collection policies across England. The changes could see households separating waste into six types of recyclable waste.
admitted to putting items in the recycling bin without checking whether it is even recyclable
believe recycling is important
Survey conducted by Barratthomes based on 2,000 UK respondents
Primary research based on survey
I conducted a questionnaire with 10 questions to find out more about users’ recycling habits and thinking before creating personas. The responses were collected from March 9th to March 15th with a total of 20 participants.
Based on the findings below I created two personas for the app:

Laura is a busy marketing living in London. She is environmentally conscious and tries to reduce her carbon footprint whenever possible.
However, she finds it difficult to know what can be recycled and where. She would love to learn more about recycling and sustainability but work is her priority.

Michael is a maths PHD student who is also an environmentalist. He volunteers with non-profit organisations and promotes environmental sustainability. However, there are occasions when he is unsure about if an item is recyclable or not with his local council.
He usually looks for recycling symbols on the object to check if it is recyclable but often questions whether the object actually gets recycled.
Due to the scoping of the project, I focused on Michael’s user journey as he represents users who are likely to be using the app frequently.

Strengths
Weaknesses
Opportunities
Threats
Strengths
Weaknesses
Opportunities
Threats
The two recycling apps operate for countries out of the UK so the recycling information may be inaccurate when used in the UK. By analysing the two apps and evaluating the opportunities and threats helps consolidate the research needed for the app.
The results from the previous survey provided the findings below:
77%
Wants to scan objects and determine the correct recycling method
1/2
Wants information on recycling centres nearby
72%
Look for recycling symbols on the object


I was torn between which card design works better with paper wireframes so I ended up creating digital versions of my top two and run an A/B test.



I conducted 2 rounds of moderated usability study (one with the lo-fi and one with the hi-fi prototype) to determine if users can complete the main user flow Due to time constraints the usability study is conducted with 3 participants selected from the target market.

Recycling information
People want more specific information on how to recycle certain items
Filter options
People would like to have filter options to find recycling points,
Accuracy
Some people questioned the accuracy of the recycling advice
Some people want to have additional recycling information but there are others who just want to keep it simple so I chose to add an open overlay for further information about the type of material used on the item. This way people who are interested can click to view more details.



Minimal and simple interface

Frame to guide users to put their item in the scanning ranger

“Scanning” text to let users know that the app is scanning

Recycling information about different parts of the item scanned

Finding the nearest recycling point

History of scanned items and recycling tips


Colours used in the app and website meet the WCAG AAA criteria
Logical hierarchy and layout makes it easier to find key information at a glance

I made sure the website is optimised to fit specific user needs of each device and screen size. The standard 3 size variations (mobile tablet and desktop) are displayed on the right.


Develop the sharing tips post section because this section has a great potential to make the app more interactive and gain more attention.
Collaborate with data scientists, recycling companies, supermarkets and councils to come up with accurate data


Develop a gamification feature that increases the usage of the app
If I was to conduct the questionnaire again I would have a follow up question to find out what people would do when there is no recycling symbol on the object. This will provide more accurate insights which may lead to better design solutions for the problem.
When recruiting participants of usability studies, it is important to be adaptable and flexible due to time constraints. Testing the wireframes ASAP is also important to see what works and and what doesn’t. It is easier to let users decide which design solve their problem instead of ourselves as designers.
Selected Works